Order of Daggerfall Artifacts
Artifacts:
This is a list of all the artifacts,who you can get them from, a rating
of how powerful I think they are on a scale of 1 to 5 (1 lowest, 5 highest),
and whether or not it disappears when you get it.
- Auriel's Bow: This Bow is an elven longbow that susposedly
has the ability to kill any creature that it happens to hit. This
is only partway true, the bow itself does have that ability, but most of
the monsters that you hit with it manage to save against it's magic.
- Rating: 2
- Given by: Guild Quest
- Dissapears
- Auriel's Shield: This is an ebony shield, this shield will
protect it's wielder very well against almost all forms of attack possible,
this goes double for fire and magic.
- Rating: 5
- Given by: Guild Quest
- Dissapears
- Azura's Star: This star is in actual
fact a reusable soul gem. The soul of any creature that is killed
by the user is trapped in, if there is already a soul inside nothing happens.
The souls remained trapped in the gem until they are released manually
in the inventory or they are bound into an item.
- Rating: 2
- Given by: Azura
- Stays
- Chrysamere: Called the Paladin's blade and the Sword of Heroes.
The Chrysamere is a claymore that has amazing abilies both offensive
and defensive. The sword lends the wielder health, protects him/her
from fire, and reflects spells cast at the wielder to the caster.
- Rating: 4
- Given by: Guild Quest
- Dissapears
- Ebony Blade: Called the Vampire or the
Leech, it looks like an ebony katana. Every time the blade strikes,
part of the damage given flows back into the wielder as power. Deteriorates
after 3 uses of it's power (bug).
- Rating: 1
- Given by: Mephala
- Deteriorates
- Ebony Mail: Mail grants invulnerability
to all magical attacks that drain talents and health.
- Hircine Shield: This shield allows
the user to choose when he wants to by a lycanthrope and when he does not,
it takes away most of the negatives of being one.
- Lord's Mail: Called the Armor of Morihaus, a gift from Kynareth.
It grants the wearer the power to regenerate lost health, resist
magic, and cure oneself of poison when used.
- Rating: 3
- Given by: Guild Quest
- Dissapears
- Mace of Molag Bal: Known as the
Vampire's Mace, the mace gives the spell points of its victims to the wielder
of the mace. If the victim has no spell points, he is drained of
strength and that is transfered as well. These bonus points are temporary.
Good for characters with skill in blunt weapons.
- Masque of Clavicus Vile: Wearer
will get a positive response from the people of Tamriel. The higher
the wearers personality, the bigger the bonus.
- Mehrunes' Razor: This ebony dagger
was supposedly in the hands of the Dark Brotherhood for awhile. The
dagger is capable of slaying any target it hits. The victim must
save vs. magic or be destroyed.
- Necromancer's Amulet: Grants any spell caster who weres it, the
ability to regenerate health and absorb magicka. The bearer also
becomes very wise.
- Rating: 3
- Given by: Guild Quest
- Dissapears
- Oghma Infinium: When an adventurer
reads the Oghma Infinium, he will be allowed to distribute 30 points among
his atributes as he chooses and then the tome will dissapear.
- Ring of Khajiiti: Makes the wearer
invisible, silent, and very quick. The ring will allow you to become
a most sucessful burgler.
- Rating: 5
- Given by: Meridia
- Dissapears
- Ring of Namira: While wearing the
ring, any damage the wearer takes is suffered by part of the attacker.
Animals and Spriggans take no damage. Daedric beings take only
half damage. Humanoids take full damage. Undead take double
damage. This ring is only useful when you are allowing yourself to
be hit, my character usually has a sheild spell on and cannot be hit, so
the ring is useless.
- Rating: 3
- Given by: Namira
- Stays
- Sanguine Rose: This artifact summons
a lesser daedra to the user, the daedra attacks anyone except the bearer
of the rose. The rose wilts away when it's power is used to much
and will eventually die.
- Rating: 2
- Given by: Sanguine
- Deteriorates
- Skeleton's Key: The skeleton's key
will make any nonmagical lock easily pickable by anyone. A skilled
lockpicker may even be able to open some magically locked doors with it.
The power can only be used once a day.
- Skull of Corruption: Using this
artifact on an attacker will create a duplicate of the attacker. This
duplicate will attack the accual attacker and not the
holder of the skull.
- Spell Breaker: This is a dwarven Tower
sheild. It protects it's carrier from almost any form of magic that
is used against him/her. It silences the mage about to cast a spell,
or is dispells the magic that has been cast.
- Rating: 5
- Given by: Peryite
- Dissapears
- Staff of Magnus: This staff regenerates the wielders health at
remarkeble rates. It also absorbes spells cast at the user.
- Rating: 3
- Given by: Guild Quest
- Dissapears
- Volendrung: It can grant health to its
weilder and can also paralyze and sap strength from the victim of the
weilder.
- Wabbajack: Using this artifact on a creature
will transform it into something else. The creature could become
a: rat, imp, spriggan, giant bat, grizzly, spider, nymph, harpy, skeletal
warrior, giant, zombie, giant scorpion, iron atronach, flesh atronach,
ice atronach, lich. The only problem is a rat could turn into a lich,
or a lich into a rat.
- Warlock's Ring: It can reflect spells cast at the wearer. It
can also improve his/her speed and health, it also has additional
powers.
- Rating: 5
- Given by: Guild Quest
- Dissapears
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Writer: Adam Mitchell (evesmate@aol.com)
Special Thanks to: Chris Cardwell